ACTIVITIES IN MAGIKA
ASSOCIATION GAME
The aim of the game is to work on children’s associative capabilities between visual and auditive stimuli. Each image corresponds to a sound. Children have to decide, among the possible choices, which is the correct association.
Sullo schermo frontale compariranno delle carte numerate (fig 1); Il bambino ne sceglie una e dice il numero corrispondete alla carta ad alta voce. La maestra seleziona con il tablet la carta prescelta. A questo punto Magika farà sentire un suono (verso di animale, strumento musicale etc). A pavimento, intorno al bambino (fig 2.), compaio delle immagini, in numero personalizzabile, tra cui quella corrispondente al suono appena sentito. Il bambino dovrà posizionarsi sull’immagine che pensa sia quella giusta, aspettando il completamento della barra di caricamento. A questo punto la stanza darà un feedback positivo o negativo (con luci e suoni).
CLASSIFICATION GAME
The game aims to work on children’s classifying abilities. Every child must drag the picture that appears in the correct box, according to the category of the appeared picture (e.g. toys, musical instruments, etc.).
BATTLESHIP
The goal of each team is to guess the position of a set of boats in a grid, projected on the frontal screen. At every turn, each team must choose a grid box, identified by a letter and a row. The teacher unveils if there is a boat behind tapping the chosen box on the tablet.
MEMORY GAME
Memory Game aims to strengthen children’s memory. On the floor projection a set of cards will appear; the player must step on the cards to unveil them, trying to find all the couples of identical pictures.
VIRTUAL WARDROBE
The game aims at improving the autonomies of children affected by praxia in clothing. In fact, the goal is to wear the avatar according to the weather in the virtual environment.
The player will see the avatar and the weather conditions on the frontal projection. The latter will be reinforced by some evocative sounds. On the floor, some pieces of clothing will appear. The child has to step on the correct pieces of clothing, in the order they are usually worn. In case of correct response, the avatar on the screen wears the selected piece of clothing, otherwise the room will be lit in red.
LET’S DO THE GROCERY
The game aims at improving children’s personal autonomies. Through the selection of food, the set of a price, and the exchange of toy-coins, the game stimulates curiosity and awareness on eating habits, and increase memory and mathematical skills.
Children see a grocery list on the frontal projection, with a list of products and their price. Children must find the products on the list among some plastic food spread on the floor and pass them on the smart cash register. In case the product is on the list, the Magic Rooms is lit of green, otherwise of red. When the children have found all the products on the list, they will be required to pay the correct amount through the toy-coins they are provided with.
IMMERSIVE GAME
The game aims at increasing children’s well-being, through several activities of relaxation and multi-sensory stimulation. For each Immersive Game, the Magic Room will produce images, sounds, and smells, according to the theme.